DESCRIPTION
The RO43 was an Italian reconnaissance single float seaplane, serving in the Regia Marina between 1935 and 1943.
The RO43 was designed to meet a 1933 requirement by the Regia Marina (the Italian navy) for a catapult-launched reconnaissance aircraft to equip the Maritime Reconnaissance Squadrons operating from its ships.
Published on: August 15 2024
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3D MODEL INFO
Color schemes inlcuded:
1) on board Italian heavy cruiser POLA - 1941
2) on board Italian cruiser TRIESTE - 1941
3) on board Italian battleship VITTORIO VENETO - 1942
4) Scuola Osservatorio Marittimo di Orbetello - Tuscany, 1942
5) I Escuadrilla, Gruppo 53, 51 Regimento de hidros Pollensa, Mallorca (Balearic Islands) August 1944
The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. The object has been modeled and texturized with Lightwave. Textures: Raw rgb, diffuse, specular, reflection, trasparency and bump maps Textures size: 8k Inside Images folder there is the CLEAN subfolder where you can find the textures without scratches and dirty. Modeling, texturing and setup are all made with Lightwave. Due to different way to handling texture values, probably you have to correct texture settings when use the object with other software.
LIGHTWAVE The Lightwave scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators and the propeller. You can pick each item using the simple interface framed by the camera named 'Controls Selection Camera'. When you open the scene you will find this interface on the right side of the screen.
BLENDER The Blender scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators and the propeller.
FBX The Fbx file has been exported with Lightwave. When you open it with other software you may need to retouch texture settings.
OBJ As for the Fbx file, you may need to retouch or reassign texture maps when open the Obj file with different software.
In any case to reassign textures you only have to load texture maps and assign each of them to the respective channel (color, diffuse, specular, etc.)
Format: Lightwave 2015 or higher, OBJ, FBX, Blender 2.79
Compatibility: 3ds Max, Blender, Cinema4D, Houdini, Lightwave, Maya, Unity, Unreal Engine, Other
Rigged: Yes
Geometry: Polygon mesh
Polygons number: 231k
Textures: Yes (Raw rgb, diffuse, specular, reflection, trasparency and bump map)
UV mapping: Yes
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